Patch notes

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Patch notes

Post by Gerbil on Sat 13 Jun 2015, 4:33 am

http://www.reddit.com/r/playark/comments/38lu9k/patch_notes_updated_regularly/

Of note from the recent patch:


  • Spinosaurus introduced
  • Spike Wall (great for defending against incoming tribe dino attacks) and Food Preservation Bin items, and Beef Jerky!!! (Sparkpowder+Oil+Cooked Meat or Cooked Prime Meat+hour wait == SUPER LONG LASTING FOOOOOD!)
  • General GPU optimizations plus new graphics configuration options: Mesh LOD slider, High Quality Materials checkbox (disabling this and restarting will have tremendous perf savings at the cost of less detailed terrain materials), Subsurface Scattering Checkbox (disabling this will make plants and skin material look a little less good, but also save a lot of perf)
  • PvE structures that haven't had a Tribe/Creator nearby in one week are now auto demolished. Can be disabled on player-run servers.
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Re: Patch notes

Post by [DUBB] on Sun 14 Jun 2015, 1:46 am

yay! My old video card struggles so thres a lot of good news in there

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Re: Patch notes

Post by Gerbil on Sun 14 Jun 2015, 4:01 am

This is going to be a regular thing, the developers are pushing out updates very regularly. From the latest couple of patches:

Raised Max Player Level to 64, providing 120 additional Engram Points
Armor durability rebalancing (~3x durability)
Increased piranha turn rate. (Patrick's note - there are piranhas?)
Changed autodestruct in PvE structures to 18 days, and made it so that rather than automatically demolishing itself, the structure then gives the option for anyone to demolish it via radial menu.
Prevented tamed dinos from drowning so easily
Dino Knocked-Out state will now hold until the Dino's Torpor reaches 0%, previously they could exit earlier. However, their Torpor will decrease more quickly based on how much their maximum Torpor level is -- so that higher-level Dinos are naturally more difficult to keep knocked-out.
Increased effectiveness of temperature insulation by 20%
Bronto saddle can now be equipped properly Smile
Mid-size dinos (less than Rex, such as Stego etc) now properly fit thru the Dino Gate. For large-tier dinos you need still a Mega Gate, of course.
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Re: Patch notes

Post by Gerbil on Wed 17 Jun 2015, 2:09 pm

Highlights from tonight's 1.75 when it actually goes live:

- Tribe Governance Options: Presets: Communism, Capitalism, Libertarianism, and everything in between via total customizable property, dino, & structure sharing settings. Trive Manager now has "Government" options which can (currently) only be set upon creation of the Tribe. When you are invited to a Tribe, you can now view the Tribe's governance options in the Activation menu before deciding whether to join. If you wish to change this afterwards, Merge the Tribe into a new Tribe.
- Dinos now take fall damage properly (SO STOP JUMPING OFF CLIFFS)
- Crops now grow at 2x speed (time for me to get those farms up and running i guess)
- Piranhas now spawn in larger groups
- New: Craftable Headlamp item
- You can now press 'D' when highlighting an item in Inventory to drop it, you can also press Ctrl-D-Num to instantly drop a slotbar item. Power-users!!!!
- Ladder Climbing can properly be activated from above in all cases now.
- Added "Go Aggressive" and "Go Neutral" ranged whistle commands. "Go Neutral" also clears aggro, so is good for quickly recalling your dinos from an attack.
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Re: Patch notes

Post by Casper on Wed 17 Jun 2015, 2:48 pm

oohhh i need to learn the whistles
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Re: Patch notes

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