Jagged Alliance: Back in Action

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Re: Jagged Alliance: Back in Action

Post by Antistar on Thu Feb 16, 2012 6:26 pm

Fonucmo wrote:I liked the WW2 squad based strategy of Silent Storm, I didn't see the point of putting future tech in the game. If you want armored units, put tanks in the game.


It was conspicuously missing tanks. I still like the panzerkleins though (I know I'm in the minority).

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Re: Jagged Alliance: Back in Action

Post by PolySoup on Thu Feb 16, 2012 10:20 pm

I'm with Phil on this one. I've never finished SS, I always stopped shortly after the PK's appeared. I didn't mind the first couple of PK missions where you didn't have access to them and had to find ways of taking them down, just for the challenge, but they felt really out of place overall.

I think if there had been more sci-fi elements (even if only a couple) in the game than just the PKs I might have felt differently about them, but as it was it was just "Suddenly, Battlemechs appeared!"

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Re: Jagged Alliance: Back in Action

Post by The Flying Monk on Fri Feb 17, 2012 7:44 am

It was doing pretty well up to them. And its not like they where foreshadowed or anything. It just felt a bit late into the game to be addind something like that.


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Re: Jagged Alliance: Back in Action

Post by Fonucmo on Fri Feb 17, 2012 8:51 am

It might have something to do with the character type you chose.

My character was a scout (sneaking up to the enemys using melee). Since there were no future tech melee weapons all of my skills were useless

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Re: Jagged Alliance: Back in Action

Post by Antistar on Fri Feb 17, 2012 10:49 am

There were panzerklein melee weapons, from memory... but I don't think scouts had any skills that applied to panzerkleins, no. My main character was a sniper in both Silent Storm and Sentinels (since if your character goes down it's an instant game over, it made sense to have him as far away from combat as possible), but I had one of each class type in my squad. So several of them were good in panzerkleins; my character in a sniper panzerklein was near-unstoppable. Smile

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Re: Jagged Alliance: Back in Action

Post by [DUBB] on Sat Feb 18, 2012 9:11 am

Yeah, I think the melee weapons were in the 2nd one. I kept my main character (sniper) out of PKs and bled PK pilots to death with headshots Smile

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Re: Jagged Alliance: Back in Action

Post by PolySoup on Sat Feb 18, 2012 4:44 pm

I think one of the things about SS (& SSS) that I loved that is not in JA:BiA is just how destructible everything was. If you were a little indiscriminate with explosives there were a couple of missions you would have to restart because you accidentally destroyed the only staircase.

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